[UNI] Research & Development:: Game Gardening System with Real Time Player Influenced Plant Growth
[UNI] Research & Development:: Game Gardening System with Real Time Player Influenced Plant Growth
[UNI] Research & Development:: Game Gardening System with Real Time Player Influenced Plant Growth
Worgan Arts

Villager AI
Python coded Non Playable AI Characters using behaviour trees
Key Points:
Researched and evaluated various Game Behaviour AI techniques to find a suitable implementation.
Coded a custom UI using python TKinter module to allow for visualisation of the AI.
Designed and coded a custom AI system based on Behaviour Tree implementation to allow for AI agents that respond to needs based individual customisable personalities.
June 2020
Solo Project
Undergraduate Degree: Personal Inquiry
Full Runthrough Video
The code for this project can be found on GitHub here.
University, Undergraduate, Tool, Python