[UNI] Research & Development:: Game Gardening System with Real Time Player Influenced Plant Growth
[UNI] Research & Development:: Game Gardening System with Real Time Player Influenced Plant Growth
[UNI] Research & Development:: Game Gardening System with Real Time Player Influenced Plant Growth
Worgan Arts
About Me

Jacob Worgan
Bournemouth University Animation MSc BA
Graduate
Email: jacobworgandx@gmail.com
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A*
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A*
A*
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B
A*
A*
A*
A
B
GCSEs
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Maths
Further Maths
English Literature
English Language
IT
French
Biology
Chemistry
Physics
RE
Art
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A
B
B
E
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A
A Levels
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Maths
English Language
Computer Science
Art
General Studies (AS)
Who am I?
Hello! My name is Jacob, and I am a graduate of Bournemouth University, where I achieved a 1st with honours in BA Computer Animation Technical Arts, and a Merit in MSc Computer Animation Visual Effects.
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Right now I am looking for games/engine programming roles, while working on creating commercial games and tools.
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My main focus is on programming and 3D modelling and texturing, especially for games.
Making games is my passion.
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If you look at my Projects pages and Showreel, you will see I have experience working in Maya, Houdini, Substance Designer and Substance Painter, Unreal Engine 4 & 5 (both blueprints and C++, testing, and Niagara), as well as working with VR.
I also have a passion for character design and in my free time am practicing my illustration skills. You can find that under 'Art', alongside my modelling and texturing work.​
Professional & Technical Skills
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Engine & Systems Programming: Engine Architecture | Systems Design | Engine Tooling | Performance Optimisation | Memory Management | Large Codebases | Cross-Platform Development | Data-Driven Systems
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Gaming Software Development: Unreal Engine | Unity Engine | Automation Testing | VR Systems | Animation in Engine | Materials | Engine Pipeline | Blueprints
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Coding Languages: C (SDL) | C++ (Qt, Google Tests, Python & Lua Script Integration) | C# | Visual Basic | Lua | Python (Tkinter UI, PyDoc, Pillow, Maya APIs (OpenMaya))
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AI & Simulation Research & Implementation: L-Systems | Boid Flocking Systems | Hair Simulations | A* Pathfinding | NavMesh Systems | Fluid Simulations | Behaviour Trees | Game AI Behaviour Systems
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Graphics & Systems: OpenGL | NGL | GLSL | HLSL | Shaders | Rendering Pipelines | Niagara Effects (Unreal Engine) | Renderman RIB | Renderman OSL | Houdini
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Build & Deployment: GitHub | Git | CMake | Makefiles | Bash Scripts | Visual Studio
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Software Engineering: Agile | Scrum | Test-Driven Development (TDD) | Pair Programming | Modular Design | Code Refactoring | Documentation | Bug Reports | OOP | SOLID
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Mathematics & Physics: 3D Mathematics | Linear Algebra | Physics Simulation | Computational Modelling
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IT Proficiency: Microsoft Office (Word, Excel, PowerPoint, Outlook, Teams) | Zoom
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Animation Language & Software: Nuke | Substance 3D Painter | Substance 3D Designer | Autodesk Maya | Maya Mel Scripting
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Animation: Animating | Modelling | UVing | Texturing |
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Artistic Features & Software: Character Design | Illustration | Life Drawing | Photoshop | Krita
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Research: Parsing Academic Papers | Implementing Research Papers | Evaluating Implementation Techniques | Critical Evaluation | Photography
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People: Excellent Verbal & Written Communication | Empathy | Initiative | Positive Attitude | Flexibility | Relationship Building | Peer Support | Team Formation | Leadership | Working To External Briefs | Pitching| Problem Solving | Organised |Attention to Detail | Focussed | Methodical
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Languages: English (native) | Japanese & French (intermediate)​
Interests, Hobbies, & Skills
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Level 1 Award in Enterprising Skills and Employability
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Level 1 Extended Award in Passport to Enterprise and Employment
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Japanese Language Proficiency Test (JLPT) N3, CEFR B1 equivalent. ​
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Intermediate French & Japanese (Linguistics & Languages)
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Surfing (Beginner but learning)
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Yoga & Meditation​