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About Me

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Jacob Worgan

Bournemouth University Animation MSc BA

Graduate

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A*

A^

A*
A*
A
B

A*
A*
A*
A
B

GCSEs

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Maths

Further Maths

English Literature

English Language

IT

French

Biology

Chemistry

Physics

RE

Art

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A

B
B
E

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A

A Levels

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Maths

English Language

Computer Science

Art

 

General Studies (AS)

Who am I?

Hello! My name is Jacob, and I am a graduate of Bournemouth University, where I achieved a 1st with honours in BA Computer Animation Technical Arts, and a Merit in MSc Computer Animation Visual Effects.

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Right now I am looking for games/engine programming roles, while working on creating commercial games and tools.

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My main focus is on programming and 3D modelling and texturing, especially for games.

Making games is my passion.

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If you look at my Projects pages and Showreel, you will see I have experience working in Maya, Houdini, Substance Designer and Substance Painter, Unreal Engine 4 & 5 (both blueprints and C++, testing, and Niagara), as well as working with VR.

I also have a passion for character design and in my free time am practicing my illustration skills. You can find that under 'Art', alongside my modelling and texturing work.​

Professional & Technical Skills

  • Engine & Systems Programming: Engine Architecture | Systems Design | Engine Tooling | Performance Optimisation | Memory Management | Large Codebases | Cross-Platform Development | Data-Driven Systems

  • Gaming Software Development: Unreal Engine | Unity Engine | Automation Testing | VR Systems | Animation in Engine | Materials | Engine Pipeline | Blueprints

  • Coding Languages: C (SDL) | C++ (Qt, Google Tests, Python & Lua Script Integration) | C# | Visual Basic | Lua | Python (Tkinter UI, PyDoc, Pillow, Maya APIs (OpenMaya))

  • AI & Simulation Research & Implementation: L-Systems | Boid Flocking Systems | Hair Simulations | A* Pathfinding | NavMesh Systems | Fluid Simulations | Behaviour Trees | Game AI Behaviour Systems 

  • Graphics & Systems: OpenGL | NGL | GLSL | HLSL | Shaders | Rendering Pipelines | Niagara Effects (Unreal Engine) | Renderman RIB | Renderman OSL | Houdini 

  • Build & Deployment: GitHub | Git | CMake | Makefiles | Bash Scripts | Visual Studio

  • Software Engineering: Agile | Scrum | Test-Driven Development (TDD) | Pair Programming | Modular Design | Code Refactoring | Documentation | Bug Reports | OOP | SOLID

  • Mathematics & Physics: 3D Mathematics | Linear Algebra | Physics Simulation | Computational Modelling

  • IT Proficiency: Microsoft Office (Word, Excel, PowerPoint, Outlook, Teams) | Zoom

  • Animation Language & Software: Nuke | Substance 3D Painter | Substance 3D Designer | Autodesk Maya | Maya Mel Scripting

  • Animation: Animating | Modelling | UVing | Texturing | 

  • Artistic Features & Software: Character Design | Illustration | Life Drawing | Photoshop | Krita

  • Research: Parsing Academic Papers | Implementing Research Papers | Evaluating Implementation Techniques | Critical Evaluation | Photography

  • People: Excellent Verbal & Written Communication | Empathy | Initiative | Positive Attitude | Flexibility | Relationship Building | Peer Support | Team Formation | Leadership | Working To External Briefs | Pitching| Problem Solving | Organised |Attention to Detail | Focussed | Methodical

  • Languages: English (native) | Japanese & French (intermediate)​

Interests, Hobbies, & Skills

  • Level 1 Award in Enterprising Skills and Employability

  • Level 1 Extended Award in Passport to Enterprise and Employment

  • Japanese Language Proficiency Test (JLPT) N3, CEFR B1 equivalent. ​

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  • Intermediate French & Japanese (Linguistics & Languages)

  • Surfing (Beginner but learning)

  • Yoga & Meditation​

  • LinkedIn
  • GitHub
  • Discord
  • YouTube
  • Vimeo
  • TikTok
  • bluesky_media_kit_logo_transparent_2
  • Threads
  • Twitter
  • Tumblr
  • Facebook
  • Instagram

©2019-26 by Jacob Worgan.

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