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About Me

Jacob Worgan

Bournemouth University Animation MSc BA

Graduate

A*

A^

A*
A*
A
B

A*
A*
A*
A
B

GCSEs

Maths

Further Maths

English Literature

English Language

IT

French

Biology

Chemistry

Physics

RE

Art

A

B
B
E

A

A Levels

Maths

English Language

Computer Science

Art

 

General Studies (AS)

Who am I?

Hello! My name is Jacob, and I am a graduate of Bournemouth University, where I achieved a 1st with honours in BA Computer Animation Technical Arts, and a Merit in MSc Computer Animation Visual Effects.

Right now I am looking for games/engine programming roles, while working on creating commercial games and tools.

My main focus is on programming and 3D modelling and texturing, especially for games.

Making games is my passion.

If you look at my Projects pages and Showreel, you will see I have experience working in Maya, Houdini, Substance Designer and Substance Painter, Unreal Engine 4 & 5 (both blueprints and C++, testing, and Niagara), as well as working with VR.

I also have a passion for character design and in my free time am practicing my illustration skills. You can find that under 'Art', alongside my modelling and texturing work.

Professional & Technical Skills

  • Engine & Systems Programming: Engine Architecture | Systems Design | Engine Tooling | Performance Optimisation | Memory Management | Large Codebases | Cross-Platform Development | Data-Driven Systems

  • Gaming Software Development: Unreal Engine | Unity Engine | Automation Testing | VR Systems | Animation in Engine | Materials | Engine Pipeline | Blueprints

  • Coding Languages: C (SDL) | C++ (Qt, Google Tests, Python & Lua Script Integration) | C# | Visual Basic | Lua | Python (Tkinter UI, PyDoc, Pillow, Maya APIs (OpenMaya))

  • AI & Simulation Research & Implementation: L-Systems | Boid Flocking Systems | Hair Simulations | A* Pathfinding | NavMesh Systems | Fluid Simulations | Behaviour Trees | Game AI Behaviour Systems 

  • Graphics & Systems: OpenGL | NGL | GLSL | HLSL | Shaders | Rendering Pipelines | Niagara Effects (Unreal Engine) | Renderman RIB | Renderman OSL | Houdini 

  • Build & Deployment: GitHub | Git | CMake | Makefiles | Bash Scripts | Visual Studio

  • Software Engineering: Agile | Scrum | Test-Driven Development (TDD) | Pair Programming | Modular Design | Code Refactoring | Documentation | Bug Reports | OOP | SOLID

  • Mathematics & Physics: 3D Mathematics | Linear Algebra | Physics Simulation | Computational Modelling

  • IT Proficiency: Microsoft Office (Word, Excel, PowerPoint, Outlook, Teams) | Zoom

  • Animation Language & Software: Nuke | Substance 3D Painter | Substance 3D Designer | Autodesk Maya | Maya Mel Scripting

  • Animation: Animating | Modelling | UVing | Texturing | 

  • Artistic Features & Software: Character Design | Illustration | Life Drawing | Photoshop | Krita

  • Research: Parsing Academic Papers | Implementing Research Papers | Evaluating Implementation Techniques | Critical Evaluation | Photography

  • People: Excellent Verbal & Written Communication | Empathy | Initiative | Positive Attitude | Flexibility | Relationship Building | Peer Support | Team Formation | Leadership | Working To External Briefs | Pitching| Problem Solving | Organised |Attention to Detail | Focussed | Methodical

  • Languages: English (native) | Japanese & French (intermediate)

Interests, Hobbies, & Skills

  • Level 1 Award in Enterprising Skills and Employability

  • Level 1 Extended Award in Passport to Enterprise and Employment

  • Japanese Language Proficiency Test (JLPT) N3, CEFR B1 equivalent. ​

  • Intermediate French & Japanese (Linguistics & Languages)

  • Surfing (Beginner but learning)

  • Yoga & Meditation

  • LinkedIn
  • GitHub
  • Discord
  • YouTube
  • Vimeo
  • TikTok
  • bluesky_media_kit_logo_transparent_2
  • Threads
  • Twitter
  • Tumblr
  • Facebook
  • Instagram

©2019-26 by Jacob Worgan.

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