[UNI] Research & Development:: Game Gardening System with Real Time Player Influenced Plant Growth
[UNI] Research & Development:: Game Gardening System with Real Time Player Influenced Plant Growth
[UNI] Research & Development:: Game Gardening System with Real Time Player Influenced Plant Growth
Worgan Arts

Sonic Ball Animation
Masters animation.
Key Points:
Utilised Python OpenMaya API to develop a landscape generation tool based on image file inputs.
Utilised Python OpenMaya API to develop a pinball wire track generation tool in Maya to facilitate rapid production of circular and straight track assets.
Modelled pinball scene with stylistic references in Maya, echoing the works of Japanese pop artists Hiroshi Nagai and Eijin Suzuki to create an Escher-style endless staircase illusion while preserving 3D perspective.
Crafted narrative to create a short bouncing pinball animation using foundational animation principles.
January 2022
Solo Project
Master's Degree: CGI Tools: Maya Scene
Final Animation
To help create this animation, two tools were written in python for Maya, the first to generate landscapes, and the second to generate wire track models to emulate the look of a pinball machine.
The code for this project can be found on GitHub here.
University, Masters, Animation, Python, Maya, Modelling