[UNI] Research & Development:: Game Gardening System with Real Time Player Influenced Plant Growth
[UNI] Research & Development:: Game Gardening System with Real Time Player Influenced Plant Growth
[UNI] Research & Development:: Game Gardening System with Real Time Player Influenced Plant Growth
Slug Game
Masters group project.
March 2022
Group {Me; Alex Christo; Matthew Stanton; Rina Fumoto; Chris Wong; Ammar Farhan}
Master's Degree: Group Project
Slug game was a group masters project, and a 2.5D platformer where you play as a slug avoiding randomised obstacles to try to get to some tasty lettuce. The main gameplay mechanic allows the player limited control the gameplay speed to help in avoiding obstacles that are, in the eyes of a slug, very fast.
For the game I was responsible for animation blueprints, UI refinements, the achievement system, and modelling of the Boot obstacle. I also did the texturing for the boot, as well as texturing refinements to many of the other obstacles and slug models in Substance 3D Painter.
Full Runthrough Video
Personal Contributions
Game, University, Masters, Unreal Engine 4, Maya, Art, Group Project, Modelling