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Hair Simulation

Masters simulation project.

Key Points:

  • Researched and evaluated suitable Hair Simulation implementation techniques to enable real-time simulation and rendering.

  • Utilised QT and NGL to create a Windowed OpenGL context with UI, mouse controls, shaders and 3D Hir Simulation scene.

  • Developed under Test Driven Development paradigms to produce reliable, scalable code.

  • Used GitHub and CMake files to maintain version control and building of code and tests.

June 2022

Solo Project

Master's Degree: Simulation & Rendering: Simulation Assignment

Full Runthrough Video


The code for this project can be found on GitHub here.

University, C++, Masters, Tool

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©2019-26 by Jacob Worgan.

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