[UNI] Research & Development:: Game Gardening System with Real Time Player Influenced Plant Growth
[UNI] Research & Development:: Game Gardening System with Real Time Player Influenced Plant Growth
[UNI] Research & Development:: Game Gardening System with Real Time Player Influenced Plant Growth
Worgan Arts

Frontier Masterclass
Tools:: Maya (Modelling, UVs); Substance Painter (Prop Texturing); Substance Designer (Texturing);
Unreal Engine 4 (Layout & Lighting)
Key Points:
Designed, lit, modelled, and textured an environment to practice fulfilling an externally set brief that required matching an existing franchise and art style.
Carried out extensive research into real world reference objects and locations to inform my design work and facilitate better realism.
February 2021
Solo Project
Undergraduate Degree: Masterclass
Final Project Render
University, Undergraduate, Modelling