[UNI] Research & Development:: Game Gardening System with Real Time Player Influenced Plant Growth
[UNI] Research & Development:: Game Gardening System with Real Time Player Influenced Plant Growth
[UNI] Research & Development:: Game Gardening System with Real Time Player Influenced Plant Growth
Worgan Arts

Can Project
Comp of a can model onto a backplate using Maya and Nuke.
Key Points:
Modelled and textured a realistic drinks can in Maya, for use in the project.
Used rigid body simulations and crafted realistic lighting to match reference images, rendered out to create the materials for compositing.
Composited these materials together with the original image to create a seamless and photoreal composite of a can interacting with a real environment in Houdini.
January 2019
Solo Project
Undergraduate Degree: Introduction to Production Tools
Final Animation
University, Animation