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Boid Snake

C++ Flock Simulation Chase Game

with 3D graphics using the NCCA graphics library

Key Points:

  • Researched & implemented a boid flocking system using C++ in a QT OpenGL environment using TDD to learn the basics of the modelling approach.

  • Extended this by coding gameplay allowing the player to control an avatar that chases these boids that have an extra behaviour to avoid the player, to test a more novel implementation.

  • Implemented simple collision detection to allow for gameplay.

June 2020

Solo Project

Undergraduate Degree: Computing for Graphics & Animation

Full Runthrough Video


The code for this project can be found on GitHub here.

University, Undergraduate, Game, C++

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©2019-26 by Jacob Worgan.

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