[UNI] Research & Development:: Game Gardening System with Real Time Player Influenced Plant Growth
[UNI] Research & Development:: Game Gardening System with Real Time Player Influenced Plant Growth
[UNI] Research & Development:: Game Gardening System with Real Time Player Influenced Plant Growth
Worgan Arts

Magico VR | Group Project
Final Major Project 3rd year university group project.
Key Points:
Designed & implemented VR gameplay mechanics, assuring accessibility, reducing motion-sickness, and conveying a wide range of control options to the player in a succinct manner.
Coded gameplay mechanics in C++ in Unreal Engine, while making these visible to Blueprints, to allow for team designers to adjust gameplay elements more easily.
Created VR locomotion, a system of greppable objects, with snapping points and item spawners to guide gameplay, as well as a potion, spell casting, quest, and progression gameplay systems.
Designed & implemented a behaviour AI and animation system for a non-player character, in a fantasy pet that accompanies the player.
Wrote in game text and drew artwork of townspeople to immerse the player in the game world while conveying relevant information in an engaging way.
Supported team members with design and development work.
June 2021
Group Project {Me; Elysha Cullen; Lara Barusso}
Undergraduate Degree: Final Major Project
Magico is a VR group project that I made for the undergraduate Final Major Project, alongside Lara Barusso and Elysha Cullen. For the game the player is tasked with fulfilling requests from villagers in the role of the village wizard. Alongside your fantasy pet, Pikio, you brew potions, grow plants, cast spells, and learn about the history of the village.
Personal Contribution Video:
Full Gameplay Video:
University, Undergraduate, Game, Group Project, Unreal Engine 4, C++