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Fluid Simulation: FrankenSponge

Final discertation for the master's degree.

Key Points:

  • Wrote a dissertation on the topic of “Real-Time Multiple Fluid Simulation for Games” to further my understanding of fluid simulations in a game context that allows for player interaction.

  • Researched real-time fluid simulation techniques to identify feasible engine-level implementations for gameplay integration.

  • Implemented interaction between C++ code elements and Niagara effects to enable player interaction with simulated fluids.

October 2022

Solo Project

Master's Degree: Master Project

Full Runthrough Video


The code for this project can be found on GitHub here.

Maya, Masters, University, C++, Modelling, Game, Unreal Engine 4

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©2019-26 by Jacob Worgan.

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