[UNI] Research & Development:: Game Gardening System with Real Time Player Influenced Plant Growth
[UNI] Research & Development:: Game Gardening System with Real Time Player Influenced Plant Growth
[UNI] Research & Development:: Game Gardening System with Real Time Player Influenced Plant Growth
Worgan Arts

Fluid Simulation: FrankenSponge
Final discertation for the master's degree.
Key Points:
Wrote a dissertation on the topic of “Real-Time Multiple Fluid Simulation for Games” to further my understanding of fluid simulations in a game context that allows for player interaction.
Researched real-time fluid simulation techniques to identify feasible engine-level implementations for gameplay integration.
Implemented interaction between C++ code elements and Niagara effects to enable player interaction with simulated fluids.
October 2022
Solo Project
Master's Degree: Master Project
Full Runthrough Video
The code for this project can be found on GitHub here.
Maya, Masters, University, C++, Modelling, Game, Unreal Engine 4