[UNI] Research & Development:: Game Gardening System with Real Time Player Influenced Plant Growth
[UNI] Research & Development:: Game Gardening System with Real Time Player Influenced Plant Growth
[UNI] Research & Development:: Game Gardening System with Real Time Player Influenced Plant Growth
Worgan Arts

C++ NavMesh Villager Navigation
A navmesh system written in C++ using NGL, Qt, and OpenGL, including C++ Python embedding.
Key Points:
Researched and evaluated various pathfinding techniques to identify suitable navigation architectures.
Built NavMesh and A* systems to enable large-scale, behaviour-driven agent navigation.
Implemented GPU optimisations to support high-volume agent rendering.
Applied TDD and CMake to deliver scalable, maintainable engine systems.
February 2022
Solo Project
Master's Degree: Animation Software Engineering | CGI Techniques
Full Runthrough Video
The code for this project can be found on GitHub here.
C++, University, Masters, Tool, Python